sec_4_2_9__para__10
The presence of paid random content (e.g. loot boxes, card packs, prize wheels) should be clearly disclosed to the consumer, including an explanation of the probabilities of receiving a random item. For example, loot/mystery boxes are in-game content that generally include random items that have relevance in the game (e.g. weapons, skins, game currency, advancement options) (378). The sale of loot boxes in games must comply with the information obligations under the CRD and UCPD concerning the price and main characteristics of the product.
← doc__table__247 · All articles · doc__table__248 →
Source: EUR-Lex (Cellar) · retrieved 2026-09-25 · Text as adopted (Official Journal); later amendments are not incorporated in this text.