ntr69-C_202505519EN.000101-E0069
(69) This makes it difficult for them, for instance, to distinguish between commercial and non-commercial content, to resist peer pressure to buy in-game or in-app content that are attractive for minors or even necessary to progress in the game, or to understand the real currency value of in-app currencies or that the occurrence of the most desirable content such as upgrades, maps and avatars may be less frequent in randomised in-app or in-game purchases than less desirable content.
Source: EUR-Lex (Cellar) · retrieved 2026-09-25 · Text as adopted (Official Journal); later amendments are not incorporated in this text.